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Introduction At the most basic level in mechanics we deal with displacements, velocities, accelerations and forces. A vector quantity is a quantity which is fully described by both magnitude and direction. A scalar quantity is a quantity which is fully described by its magnitude. Examples of vector quantities include displacement, velocity, acceleration, force and moments. Vector quantities are often represented by scaled vector diagrams. Vector diagrams depict a vector by use of an arrow drawn to scale in a specific direction. Vectors are used to depict the forces acting upon an object; such diagrams are known as free-body diagrams. Co-ordinate systems When completing one dimensional work only magnitude and direction is required e.g 5 miles along a road north. For two dimensional systems on plane surfaces, two co-ordinate systems are available.
For Three dimensional systems three co-ordinate systems are available
Vectors A vector has magnitude and direction. A free vector is not defined as regards position. A localised vector is defined relative to the co-ordinate origin. Vectors can be manipulated graphically or using algebraic methods. Generally for 2 dimensional work graphical solutions are more convenient. For 3 dimensional work it is more convenient to use algebra. Graphical Methods Typical methods of adding vectors are shown below..
The figure above shows how vectors can be obtained, using different methods, to obtain resultant vectors. It is clearly possible to derive component vectors from a single vector.. Algebraic Methods It is convenient to represent a vector as a single bold letter e.g. A. It is also convenient to separate the magnitude of the vector from its direction. This is done by use of a unit vector e.g. e which has unit magnitude and has direction. A is then written as Ae. The modulus A written as | A | is the size of the vector and is positive. In the cartesian co-ordinates the unit vectors in the x,y & z directions are identified as i, j & k. Therefore a vector A can be broken down into its components... A = A x i + A y j + A z k< A + B = (A x + B x) i + (A y+ B y) j + (A z + B z ) k. It is clear that for free vectors A + B = B + AMultiplying a vector by a scalar does not alter it direction x .A = x. A x i + x. A y j + x. A z k The scalar product of two vectors A and B is formally defined as |A| .|B| Cos θ where θ is the smallest angle between the vectors......An example of a scalar product is when an angled force moves a load. The work don is the scalar product of the vector of the force and the vector of the distance moved by the load The cross product of two vectors A and B is formally defined as |A| x |B| Sin θ where θ is the smallest angle between the vectors... The resultant vector is in a direction orthogonal to plane of containing the two manipulated vectors as defined by the right hand rule. .... An example of a cross product is when a couple results from applying a force at a distance from a point. The resulting torque is identified vectorially as the cross product of the force and distance vectors.
To consider a cross product in cartesian co-ordinate form A x B = (Ax i + Ay j + Az k ) x (Bx i + By j + Bz k ) It can be proved that
i x j = k = - j x i A x B = (A y . B z Az . B y).i + (A z . B x A x . B z).j + (A x . B y A y . B x).k This is most compactly expressed as a determinant
General Notes on Vector Operations Commutative Operations ..... A + B + C = B + C + A = C + B + A Associative Operations.... (A + B) + C = A + (B + C) Distributive Operations.... a.(A + B + C) = a.A + a.B + a.C Triple Scalar Products.... (AxB).C = C.(AxB).. Note . Brackets are really not necessary.. Triple Vector Products.... (AxB)xC = -Cx(AxB)= Cx(BxA)...Note .Brackets and essential The following relationships are provided AxB)xC = C.AB - C.BA Differentiation of Vectors In general the differentiation of vectors follows the same rule as the differentiation of scalar quantities.
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Last Updated 17/05/2006